Pikachu has a potent grab and throw game despite its poor grab range. All in all, Pikachu boasts an incredible disadvantage state that allows him to rapidly and effectively reverse the situation on the opponent if they make a single mistake. It additionally boasts a phenomenal recovery, with Quick Attack's long distance and multiple angles (there must be a difference of 30 degrees between each jolt's arc, or the second jolt will not come out) making it exceptionally difficult to edgeguard, and its side special Skull Bash providing additional horizontal distance if necessary despite being risky to use. The speed and versatility of its up special Quick Attack makes it trivial to land and escape disadvantage compared to the majority of the cast, while its aforementioned frame data gives it one of the strongest out of shield games through its neutral aerial, back aerial, and up smash. It boasts a frame 2 air dodge and incredibly small hurtbox, which combined with its light weight and fantastic frame data make it among the most difficult characters to combo. Down aerial also is its only aerial with over 20 frames of ending lag, though it still has relatively low lag compared to other meteor smashes of its kind.Īnother notable strength Pikachu has is its ability to escape pressure. Down aerial can meteor smash in its first two active frames and is fast for a move of its category, with its long-lasting hitbox making it an extremely potent edgeguarding option as well. Up aerial is a fantastic juggling option to boot, while neutral aerial notably converts into both up smash and down smash if used while landing, making it Pikachu's most reliable method of confirming KOs at high percentages. Forward and back aerials in particular are notoriously effective as neutral options due to their animations low-profiling Pikachu's already small hurtbox, which makes them notably hard for most characters to punish out of shield. Its neutral, forward, back, and up aerials are fast, all of them except for up aerial being multihit attacks that can combo into each other and most of Pikachu's other moves, with their extremely low ending lag making them excellent for combos, edgeguarding, and potential zero-to-deaths. This is mainly due to Pikachu's aerials, each of which can autocancel in a short hop. Pikachu's main strengths are its fast frame data and dominant edgeguarding game, with each being considered among the best of the cast. Due to its fast mobility, a strong projectile in Thunder Jolt, exceptional frame data, and among the fastest defensive options, Pikachu has an exceptional neutral game and rarely struggles to approach. It has overall good mobility, possessing fast walking and dashing speeds, high jumps, is tied for the ninth-highest air acceleration, and has the fourth-highest traction, but slightly above average falling speed and gravity and below-average air speed. Pikachu is a lightweight with a small hurtbox, tied with Kirby, Olimar, Sephiroth, and Mewtwo for the seventh lightest fighter. The editor who added this tag elaborates: This section can be improved upon to better flesh out Pikachu's strengths and weaknesses. You can help SmashWiki by expanding or finishing it.
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